![]() The slow spin gives the best opportunity to see the gun twirling into its holster, so this’d be the best one to use unless you’re in a hurry. There’re two speeds to this too, quick, and slow. Arthur, you guessed it, can spin his handgun back into its holster. There’s not much of a competitive advantage to this entry bar looking super-cool. Or, you know, there is the Dead Eye exploit whereby guns can be immediately reloaded if Dead Eye is engaged as soon as the reload animation is started. He’ll need to be aiming the rifle in order to take advantage of this fast reload mechanic. However, for the bolt action rifle there is a far speedier way to reload hit R2 immediately after firing and Arthur will lower the gun and restuff a bullet in there in the blink of an eye. Normal reloading for the bolt action rifle consists of stuffing a bullet into the gun’s chambers once it’s fired. This technique is super useful in those close-quarter gunfights when Arthur is routinely taking cover. A simple tap of the left or right buttons on the controller D-pad whilst aiming which switch up the shoulder view. He’ll need to be aiming his gun first, and this mechanic works on horseback as well as on foot.Īnother D-pad mechanic that Red Dead Redemption 2 players might’ve missed is the ability to switch the camera viewpoint between Arthur’s shoulders. Still, it’s pretty useful for warding off predators, clearing out saloons, or spooking the outlaws and bandits Arthur can point his gun into the air with a simple press up on the D-pad. ![]() Sure, players are taught this mechanic during a sheep herding expedition, so it’s not exactly hidden. One mechanic players’ might’ve missed is horseback crafting making split point bullets whilst traveling on horseback is the perfect ‘two birds one stone’ scenario– utilise the sometimes lengthy travel times to craft a few split point bullets on the journey. Split point bullets offer fantastic accuracy and an XP boost for kills whilst draining Dead Eye at a much slower rate, but they’re a time sucker for crafting. As an extra, periodically tapping 元 whilst riding keeps the horse calm, acting as stamina regenerator. Last thing anybody needs is a tired horse, so tapping A or X on the controller in time with the horse’s gallop is a great strategy for minimising horse stamina whilst riding. There’re plenty of long-distance journeys to be taken in R ed Dead Redemption 2, meaning there’ll likely be hours spent on horseback. ![]() Even more of a pro-tip: do this twice to take three horses hunting. This trick is especially useful for hunting, with the extra steed providing transport for harvested pelts. Temporary horse can follow whilst huntingĪ quick pro-tip for convincing another horse follow Arthur and his main is to hit bonding level one with it pat, brush, feed, or whack Arthur’s saddle on and off for a fast track to bonding level one, and that other horse will follow Arthur and his main around indefinitely. The technique shaves a second or so off the normal horse mounting animation, especially important should he find himself surrounding by outlaws. Instead of just pressing the mount horse button, Arthur just needs to aim his weapon at the same time as he mounts. Mounting a horse quick smart is a rather useful mechanic if Arthur’s in need of a rapid getaway. Perfect for those hunting expeditions where harvesting as many animal pelts in as little time as possible is the aim. The simple solution: park a horse in touching distance to the carcass and Arthur’s superb animations are skipped. Thing is, it takes upwards of ten seconds to peel the pelt off which doesn’t sound like a lot, but it can get a tad tedious the more animals are skinned. Arthur Morgan taking his blade to an animal carcass is beautifully animated and totally immersive. Most techniques are taught during in-game missions, whilst some are left for the player to discover. In short: there’re so many tips and tricks to aid Arthur Morgan’s explorations through untamed wild west USA. Red Dead Redemption 2 is a triumph of deep and immersive gameplay mechanics.
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